

I've also categorized them by influence.
- Buldur's Gate school
- Fallout school
- TRPG with a huge CRPG influence
- Uncertain CRPGs

I fell in love with a brand of chinkpads called Gamesir. It's really good and they're even licensed by Xbox to manufacture and sell Xbox controllers with hall effect sticks. I now own 4 of their controllers and there's another one on the way for my phone, lol. My personal favorite is the Kaleid T4.
Inv4 buy an ad, kek
Thanks
I take it there is no big difference between DirectInput and Xinput for the emulator? Does XBox-like gamepad work correctly in PS2 games?
I don't think there is. I just use xinput for pretty much everything. And sure, any controller that supports windows can work with the emulator. The most confusing thing is the buttons, since they are different on PS and Xbox controllers, but it's fairly easy to memorize them.
Thanks
Depends on the emulator. PCSX2 definitely works with both

I played miside recently, it was short about 2 hours or so
I saw that some people on steam who've spent hundreds of hours playing it
It was a little depressing and I felt sad after playing it, I don't think I'll play it again, don't know how people can put so much time in it, maybe they really like the mini games
When the game first came out, I used to create threads and make memes to rofl the assholes who play this shit. But then I decided to play it myself. I went through it 3 times and even bought it. Surprisingly good product for a small Russian company of a couple people.
http://loureslibrary.aisling-spark.de/memories.html
https://www.da-wizard.com/
I like reading about old MMOs, a far better use of time than playing them. What is this game? I don't know, I had never heard of it until a few hours ago but I can see people have poured their SOVL into it.

Red Faction
There's also Red Faction Guerrilla with open world and total destructibility, but the first part has more soul.

Based


Skyrim was better.
Why does the post-Soviet world always copy something from Western nations? It's a shitty tradition really. Why do you need your own Splinter Cell? Make a unique, unlike anything else franchise from scratch.
How many cool books have been written about Soviet spies. Not a single decent game except for Death to Spies 1, 2 and Alekhine's Gun (the de facto third installment of the series)
An open-world role-playing game about an artificial intelligence civilization.
In 2004 became a hit in Russia. The first part is not bad either. Has a mediocre spin-off about racing. A full-fledged third part is in development at the moment.
I consider it one of the best CRPGs of the Fallout school ( >>4260 ).
But the translation into English was disgusting and lost a huge part of black humor and charisma, so the game did not go further than Russia and Post-Soviet. But perhaps someone has already made a normal English localization. According to the author of the script, the third part is also in development.
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₩ⱧłⱠɆ ฿Ɇł₦Ǥ ₵Ø₦₴łĐɆⱤɆĐ ₳ ₥₳₴₮ɆⱤ₱łɆ₵Ɇ ł₦ ⱤɄ₴₴ł₳.
ł ₴Ʉ₴₱Ɇ₵₮ ₮Ⱨł₴ ₩₳₴ ₳Ⱡ₴Ø ĐɄɆ ₮Ø ₮ⱧɆ ₮Ɽ₳₴ⱧɎ Ɇ₦₲Ⱡł₴Ⱨ ₮Ɽ₳₦₴Ⱡ₳₮łØ₦.
₱ɆⱤⱧ₳₱₴ ₮ⱧɆ ₣łⱤ₴₮ Ǥ₳₥Ɇ ɆVɆⱤ ₮Ø Ʉ₴Ɇ ₳ ₮ɆӾɆⱠ-฿₳₴ɆĐ 2.5Đ Ɇ₦₲ł₦Ɇ.

320x240, 1:11
Can we talk about canceled and unreleased games here, or just the ones that were played?
I knew this would happen. I was thinking about buying one today. Thanks for posting.
Heroes 3. The russians made a HD fix which works great. Haven't played the HotA fan-expansion yet, but it's well worth a try if you remember Heroes 3 fondly.
still don't understand what were you trying to say with this - this Intel App Slop in the laptop doesn't even recognise the second monitor, it only shows if it is locked to the laptop original monitor.
bought the M2TW Android version btw
There's a deeper problem, bro.
>>4893
Older games where only square resolutions are supported (e.g. 1024x768) are stretched on a rectangular screen, e.g. 1360x768, which distorts perspective. This can be corrected by disabling scaling (stretching), then the video card will display the square resolution on a rectangular monitor, with only black bars on the sides (and top, bottom, if it is 1920x1080, for example). If you want a distortion-free picture, this is a good method. I also want to point out that when stretching a “square” game on a “rectangular” monitor, the cursor has different sensitivity in the X and Y axis which can cause both problems in gameplay and in the operation of the game itself. That's why I recommend fixing it. As for the application, you can find another one, there are at least two versions of it, if you need it. In general, Intel Control Panel for Intel integrated video cards should come with drivers in the package.

2560x1440, 0:09
the sounds made when a patient visits the restroom are forever etched in my heart
>How many cool books have been written about Soviet spies.
Please tell me some of these books are in English.

Can't play III because of shitty pc.

I will cite the most recent ones I have read (I sincerely hope they are available in English). I'm also not sure if I'm translating the authors' names correctly; book titles may be different in the Western market:
I recommend starting with “Aquarium”, an autobiographical book by Viktor Suvorov (pseudonym of a former Soviet GRU spy hiding in the UK). 100% available in English, because at the very beginning in my version of the book it says it's been translated into 30+ languages.
“KGB: A History of Foreign Policy Operations from Lenin to Gorbachev” (Oleg Gordievsky and Christopher Andrew).
Gordievsky is a high-ranking KGB officer who fled to the West in 1985.
“Special Operations. The Lubyanka and the Kremlin 1930-1950” (Pavel Sudoplatov).
The author is a legendary NKVD saboteur, an ethnic Ukrainian. He organized the assassination of Ukrainian nationalist leaders Eugene Konovalets, Roman Shukhevych and the assassination of Lev Trotsky.
“Seventeen Moments of Spring” (Julian Semyonov). The novel was also the basis for a TV series that became a hit in the USSR: https://www.imdb.com/title/tt0069628/.
>>5021
It's a tactical game, with science fiction elements, which doesn't focus on Russian spies, but rather on a small group of saboteurs of different factions. By the way, there is an interesting shadow miscalculation implemented there, which reminds of primitive raytracing (long before RTX), you can notice how the shadows gradually “recomputed\resolved” to a higher quality with a static camera, although over time it becomes annoying.
Also, even Splinter Cell has a Russian spy you can play as in co-op.
https://splintercell.fandom.com/wiki/Kestrel
>>5023
It's a very valuable thing, take care of it, some people in 10 years will be willing to kill for it. I recently bought myself an original PS2 from an honest Chinese comrade, but it took me 2 times to do it. The first time I bought an “original” console from an inexperienced seller on the online marketplace Avito, at first glance a perfect copy, but the unnatural pattern of plastic underneath gave away the fake, which was confirmed when I opened the case - basically Chinese handcrafted crap with an emulator stitched in, but interestingly it worked without FPS sags and was compatible with those games that didn't work well on PCSX2. The seller refunded the money. The second time I was very lucky, but I gave a huge amount of money for it, although the Chinese comrade as a bonus gave me a box of unique Chinese candies, for which I am very grateful to him. The Chinese add something as a bonus all the time, I was told it has to do with the geography of the buyer. But I don't know how true that is.

I will cite the most recent ones I have read (I sincerely hope they are available in English). I'm also not sure if I'm translating the authors' names correctly; book titles may be different in the Western market:
I recommend starting with “Aquarium”, an autobiographical book by Viktor Suvorov (pseudonym of a former Soviet GRU spy hiding in the UK). 100% available in English, because at the very beginning in my version of the book it says it's been translated into 30+ languages.
“KGB: A History of Foreign Policy Operations from Lenin to Gorbachev” (Oleg Gordievsky and Christopher Andrew).
Gordievsky is a high-ranking KGB officer who fled to the West in 1985.
“Special Operations. The Lubyanka and the Kremlin 1930-1950” (Pavel Sudoplatov).
The author is a legendary NKVD saboteur, an ethnic Ukrainian. He organized the assassination of Ukrainian nationalist leaders Eugene Konovalets, Roman Shukhevych and the assassination of Lev Trotsky.
“Seventeen Moments of Spring” (Julian Semyonov). The novel was also the basis for a TV series that became a hit in the USSR: https://www.imdb.com/title/tt0069628/.
>>5021
It's a tactical game, with science fiction elements, which doesn't focus on Russian spies, but rather on a small group of saboteurs of different factions. By the way, there is an interesting shadow miscalculation implemented there, which reminds of primitive raytracing (long before RTX), you can notice how the shadows gradually “recomputed\resolved” to a higher quality with a static camera, although over time it becomes annoying.
Also, even Splinter Cell has a Russian spy you can play as in co-op.
https://splintercell.fandom.com/wiki/Kestrel
>>5023
It's a very valuable thing, take care of it, some people in 10 years will be willing to kill for it. I recently bought myself an original PS2 from an honest Chinese comrade, but it took me 2 times to do it. The first time I bought an “original” console from an inexperienced seller on the online marketplace Avito, at first glance a perfect copy, but the unnatural pattern of plastic underneath gave away the fake, which was confirmed when I opened the case - basically Chinese handcrafted crap with an emulator stitched in, but interestingly it worked without FPS sags and was compatible with those games that didn't work well on PCSX2. The seller refunded the money. The second time I was very lucky, but I gave a huge amount of money for it, although the Chinese comrade as a bonus gave me a box of unique Chinese candies, for which I am very grateful to him. The Chinese add something as a bonus all the time, I was told it has to do with the geography of the buyer. But I don't know how true that is.

The third meme hit me straight in the heart
Because they don't sell it anymore.
Pure 1.9.32.0.8 (aka Legendary Edition aka Original). Includes all original DLCs. Steam-rip.
Translate the installation procedure using a page translator. Inside is a [CRACK] for each language. Windows Defender may remove it without warning. The language of the game is selected in the installer.
https://rutracker.org/forum/viewtopic.php?t=5198988
I also heard that in the US they fine for torrents, but I don't know if it's true or just another troll joke from reddit, so I warned you just in case.
Free program for downloading via torrent.
https://www.qbittorrent.org/

>I also heard that in the US they fine for torrents
I'm aware, but I always prioritize piracy.
Anyway, thanks. I'll see what I can do.
Great, you can also optimize the game with a dozen plugins, load low-resolution textures, or self-compress DDS textures to 512x512 with Ordinator to save video memory.
>I wanted to play Skyrim so bad but my PC is a potato. I tried to find the original version everywhere unsuccessfully.
Tf you mean bro? It's a game from 2011.
Easter egg: If you go to the end and watch the credits, you can find out that the game is made in Zelenograd, Moscow region, which is hidden by the publisher for political reasons in pre-sale. (Developer: https://vk.com/catswhoplay )
“Cats” in turn said that they are going to remove their RTT game about Russia's war with NATO from Steam for political reasons. Lol. Also an interesting fact.
https://vk.com/catswhoplay?w=wall-118573160_26379

All right, buddy. I'll try to combine my selection with older games in the future.
By the way, interesting fact.: The elf Drizzt Do'Urden, one of the heroes of Menzoberranzan (1994), can be killed in Buldur's Gate and Buldur's Gate II and the player can get better weapons (his famous scimitars) and equally famous armor in the game if you play as an evil character.
The Menzoberranzan game itself allows you to print out character dialog on a dot-matrix printer in real time, which was incredibly cool back in the day and provided a new level of immersion.
I can imagine an American childhood, but I can't imagine an Australian one for obvious reasons - Australia like Russia is not a generator of global media goyslop.
My first game on my father's PC was Grand Prix Curcuit (1988), i played it in 1996 when I was 4 years old on my father's homemade computer, who soldered computers for sale. About a year later, when I learned to read better, I read my first review from my father's game magazine (I think it was “Igromania” or Game.exe - two of the first Russian magazines), where the author analyzed some first-person action game, but the player was controlling a car (I still can't find this game), and wrote that the game has a lot of bugs because Microsoft imposes its incomprehensible and unnecessary DirectX on developers. it's still funny to me. (t. 3D graphics programmer and 3D artist)
https://www.moddb.com/mods/freelancer-nomad-legacy
https://ru.wikipedia.org/wiki/Freelancer

>Australia like Russia is not a generator of global media goyslop.
https://youtube.com/watch?v=KPxJ6RR40ZU
https://youtube.com/playlist?list=PLqcNVz8UuCsINCh-FUJF8yyODRSdvH0ei
This was pretty crazy for a "kid's show", but apparently it did well in the UK and Finland.
I played it when it came out and it was one of the best games I've ever played. I recently replayed it and the game is still just as good. Halo didn't become iconic in Russia because of the lack of console culture, also because of the lack of Russian language. The PC version meanwhile got a shitty port where the lighting didn't work properly.
I make posts with Russian games not because I'm a Russian patriot and so on, but because I think Ru-gamedev was little known and unfamiliar in the west due to a number of problems, in other words - if I start posting games that everyone has played, it will be very boring. So I'm surprised you know about this mod. Freelancer is a game I neglected because I started playing it after spending a huge amount of time in X-Tension (1999), where there was complete freedom of action, the ability to build stations and buy armadas of ships, a dynamic economy, the AI could even build stations itself, the player influenced the galaxy, the galaxy was dynamic. Freelancer seemed to me then very boring and static, despite the presence of a plot, and I quit playing. I'm thinking of catching up soon, though.

Yes, this is a very familiar opening, I must have watched it back in the 90's in the evening after kindergarten.
Even has a Russian adapted title on Kinopoisk (Russian imdb).
Good. It's an interesting feeling when neurons try to reconnect at some places from the past, a thing seems familiar to you, but you can't tell if it's really familiar or not.
>>5126
Great pic, really liked the video chart, if I have time to find videos and edit, I'll do similar ones.
>>5131
This game is morally and technically obsolete, but I can see that's not a problem for you. You can't change the controls there without special utilities, many of which are also outdated, so you'll have to get used to what you have.

1366x768, 0:01

640x480, 0:08

940x560, 0:07

800x600, 0:11
>This game is morally and technically obsolete, but I can see that's not a problem for you.
I am also morally and technically obsolete.
>X-Tension (2000)
https://youtu.be/8lZRuoL2FDU
With due respect to your suggestions and not bashing you personally or something, these graphics suck ass compared to Freelancer (2000)
>So I'm surprised you know about this mod.
I know the mods but never installed them. Only random addons and freelancer mod manager for minor things.
You asked me what my age when about Obvilion and /colony/ general thread but I'm forced to play these 1990 until 2010 games because 1) I own a 2020 laptop toaster with integrated GPU (512mb???) bought in Covid because I needed to attend online university classes 2) the previous laptop was also a toaster 3) I've got an 12 year difference older brother who literally installed these games during his university in PC toaster.
Even I've tried to stream these in ptchan or newly affiliated streaming website, these even lag (even fucking CS 1.6 lags in gameplay and videostream)
>>5139
Discussions on Steam say that the main issues in the game are related to the music and music cutscenes, which either doesn't sound at all, doesn't match the events, or plays the same tune throughout the game.
There is also a patch that fixes this problem.
- ParkanPatch.exe - run in the folder with the game.
- Replace SPVOICR.LIB in the game folder to remove the annoying “manual control is enabled”.
https://steamcommunity.com/app/575690/discussions/0/3061868384737619205/
>With due respect to your suggestions and not bashing you personally or something, these graphics suck ass compared to Freelancer (2000)
I was about 7 years old when I played X-Tension(2000) in 2000, the graphics there really seemed like crap even for those times, but there were huge pluses for which this flaw was forgiven. But when I turned on Freelancer and realized that I wasn't going to be allowed to build my trading empire with complex production chains: from batteries to complex weapons, build an army of 100 ships and start cleaning Xenon's sectors and pirates while earning reputation, I gave up on that game despite all its graphical advantages, decent story, art deco and great music playing in the bars.
>Even I've tried to stream these in ptchan or newly affiliated streaming website, these even lag (even fucking CS 1.6 lags in gameplay and videostream)
Well, a laudable initiative, I'd support it if you get the chance again.
Btw, check out this Linux distro, it literally turns your PC into a retro console emulator, it'll probably expand your gaming roster considerably if you have a gamepad. I've emulated Playstation 1 and on older junk from 2012. And even Playstation 2 (with some lags in some games) - both consoles at least have a huge base of good games.
https://www.lakka.tv/

Aww man, why are these videogames so expensive and civil unrest punished so hard in the third world...
I think videogames are a social experiment.

https://youtu.be/8Hn-pNxtByM
https://youtu.be/uXsZz4bwEYQ
https://youtu.be/jyXTVgwv8q0
https://youtu.be/Owldd4hs7wQ
https://youtu.be/DrmpZtxr0kY
https://youtu.be/GV6LjklKmuY
---
Just gem:
https://youtu.be/4StTjnaqVls
---
Andrew Sega aka Necros:
https://youtu.be/RYJN8Ik-nR0
https://youtu.be/-VDxFZVZ_M0
https://youtu.be/ULSg04fUzT0
etc
---
Russian PC clubs of the 00s sounded something like this:
https://youtu.be/rgUe5__LINE
https://youtu.be/watch?v=7i8UVkZFVcQ
https://youtu.be/lAWtC6bZt38
It's funny, but all the covers reflected the real essence of the game.

Man I spent too many hours of my life in 1.6. Good times sure, but I also wish my horizons had been broader.
These are posts in support of your megapopular thread. I will form a more interesting post later, once I have time (and a cozy environment) in real life.
The game has two versions:
1. As a Half-Life mod for the GoldSrc engine.
https://www.moddb.com/mods/paranoia
2. Standalone Game with own engine (bumpmapping and additional effects support, shader light) but sometimes unstable:
https://www.moddb.com/engines/xash3d-engine/downloads/paranoia-the-game-edition-v122-ruen
The game runs on the Xash Engine, which was written directly for this game, but sometimes the game can crash.
To solve this problem, you can use the Xash FWGS (->Github) fork by extracting all its contents into the game folder and overwriting the files of the previous version of the engine.
Other interesting facts: the entire entourage and level design was created by practically one man (future in-house level designer for Crytek and Ubisoft). The game engine was created by one man. Further development of this engine allowed Half-Life to be ported to a huge number of devices. Half-Life on Android, Linux, Free BSD, Playstation Vita, etc - is an unofficial ports, Valve has nothing to do with it, Xash FWGS allows you to run the vast majority of mods on classic Half-Life.
Composers: J.D. and the famous (in Russia) rock band Slot
https://downloads.khinsider.com/game-soundtracks/album/paranoia-soundtrack-2007
Has an official port on the Sega Dreamcast. (lol)
Has a mediocre sequel (Paranoia 2: Savor), but most and key members of the team have nothing to do with it.

https://level-design.ru/portfolio/levels-cs-1-6/
Author's maps for CS 1.6 from the author's site (download). If anyone is interested.

960x720, 0:36
I never heard of a mod with a console port before, that's pretty crazy.
This is the result of the influence of testosterone. “Because I can” - the masculine things on which the development of human civilization hangs.
I wrote a DDS file autoprocessor in python yesterday to compress textures based on their shader value, lowering the target game's graphics card requirements, essentially making 1GB of video memory the minimum system requirement for smooth operation, instead of 4GB. Why would I want to do that with an RTX 3060Ti 12GB? No one knows. But it was fun and I feel a sense of satisfaction.
Brief plot: there is a war of intelligent machines against humanity, the player's task is to stop them. But it's not going to be easy.
Genre: RPG in the open world.
Key features relevant for the year 2025 (for Space Rangers HD: A War Apart):
- Every New Game, the systems map is randomly generated, making the strategy of going through the game non-linear.
- One of the best examples of open-world simulation in the gaming industry in general: the game plays itself outside of the player and does so quite honestly:
1. Dynamic wars: sectors with planets transfer between sides if a battle is won.
2. Trade routes are rearranged automatically, simulating supply and demand (as well as scarcity) in the local economy.
3. The Coalition periodically researches new technologies, so all upgrades in the world are not static, the player can even influence the speed of technology development with his money or elements collected from the Dominators.
- You can become a pirate. And go to prison from which you can even escape.
- A huge number of quality text quests.
- Planets and asteroids have a trajectory. The movement of comets and asteroids can be used tactically in special situations.
- And much more.
Space Rangers 3 (canceled) - everyone is waiting, but it will never be released.
---
Linux: The developer of the game when asked if the game will be on Linux said no, but added that the game works fine with Wine.
It is better to start acquaintance with the last game, and if it becomes interesting what was there in the first part play it too.
https://store.steampowered.com/app/214730/Space_Rangers_HD_A_War_Apart/
Brief plot: there is a war of intelligent machines against humanity, the player's task is to stop them. But it's not going to be easy.
Genre: RPG in the open world.
Key features relevant for the year 2025 (for Space Rangers HD: A War Apart):
- Every New Game, the systems map is randomly generated, making the strategy of going through the game non-linear.
- One of the best examples of open-world simulation in the gaming industry in general: the game plays itself outside of the player and does so quite honestly:
1. Dynamic wars: sectors with planets transfer between sides if a battle is won.
2. Trade routes are rearranged automatically, simulating supply and demand (as well as scarcity) in the local economy.
3. The Coalition periodically researches new technologies, so all upgrades in the world are not static, the player can even influence the speed of technology development with his money or elements collected from the Dominators.
- You can become a pirate. And go to prison from which you can even escape.
- A huge number of quality text quests.
- Planets and asteroids have a trajectory. The movement of comets and asteroids can be used tactically in special situations.
- And much more.
Space Rangers 3 (canceled) - everyone is waiting, but it will never be released.
---
Linux: The developer of the game when asked if the game will be on Linux said no, but added that the game works fine with Wine.
It is better to start acquaintance with the last game, and if it becomes interesting what was there in the first part play it too.
https://store.steampowered.com/app/214730/Space_Rangers_HD_A_War_Apart/
![Half Life - Multiplayer Montage [WiKHAnJe8xM].mkv](https://2ch.life/int/thumb/134251/17464070678380s.jpg)
1280x720, 1:39

It may seem that John Carmack was quite a controversial person, in fact he didn't invent anything new except St-shadows, for example, Binary Space Partitioning (BSP) mathematical models were invented by Henry Fuchs (and a couple of others whose names I don't remember) before him back in 1980, but he was the one who implemented them in Quake to greatly optimize the game in terms of 3D space computation and make it very complete and driveable on very crappy machines even at that time;
Megatexture technology (a giant texture covering the world of the game, weighing hundreds of gigabytes, instead of many small ones, the point of which was to greatly optimize “draw calls” and unique artistic solutions, the first appearance of Quake: Enemy Territory) is a modernized Clip Mapping technology (authored by a couple of engineers from Silicon Graphics, the company that gave this world more breakthroughs than Carmack), Carmack just modernized it technically, also adding a couple of features like additional shader cards.His truly worthwhile invention is the stencil shadow volumes (Doom 3 shadows), which were a breakthrough technically, but crap in the context of Doom, which, while impressive, made the levels very dark.
According to Trent Reznor verbatim, Carmack was an asshole, this was the reason Reznor left id Software early in the development of Doom 3. (Trent Reznor is a member of Nine Inch Nails who worked as a sound engineer at id).
Nevertheless, Carmack is a practical optimization genius. He took complex concepts from computer science and turned them into workable solutions for games, often at the edge of hardware capabilities. His contributions are not so much “inventions” as revolutionary approaches to rendering, networking code, and openness of technology. It was thanks to his solutions that the game industry got a huge boost in development, and many aspiring developers got code from id Software's advanced engines for their projects.
Carmack also lacks empathy because of his brain structure. So if it wasn't for computer games, he'd probably be just as passionate and successful a homicidal maniac, lol.
I also heard that he threw a cat outside that was given to him by fans(?), but I can't verify that information.

It may seem that John Carmack was quite a controversial person, in fact he didn't invent anything new except St-shadows, for example, Binary Space Partitioning (BSP) mathematical models were invented by Henry Fuchs (and a couple of others whose names I don't remember) before him back in 1980, but he was the one who implemented them in Quake to greatly optimize the game in terms of 3D space computation and make it very complete and driveable on very crappy machines even at that time;
Megatexture technology (a giant texture covering the world of the game, weighing hundreds of gigabytes, instead of many small ones, the point of which was to greatly optimize “draw calls” and unique artistic solutions, the first appearance of Quake: Enemy Territory) is a modernized Clip Mapping technology (authored by a couple of engineers from Silicon Graphics, the company that gave this world more breakthroughs than Carmack), Carmack just modernized it technically, also adding a couple of features like additional shader cards.His truly worthwhile invention is the stencil shadow volumes (Doom 3 shadows), which were a breakthrough technically, but crap in the context of Doom, which, while impressive, made the levels very dark.
According to Trent Reznor verbatim, Carmack was an asshole, this was the reason Reznor left id Software early in the development of Doom 3. (Trent Reznor is a member of Nine Inch Nails who worked as a sound engineer at id).
Nevertheless, Carmack is a practical optimization genius. He took complex concepts from computer science and turned them into workable solutions for games, often at the edge of hardware capabilities. His contributions are not so much “inventions” as revolutionary approaches to rendering, networking code, and openness of technology. It was thanks to his solutions that the game industry got a huge boost in development, and many aspiring developers got code from id Software's advanced engines for their projects.
Carmack also lacks empathy because of his brain structure. So if it wasn't for computer games, he'd probably be just as passionate and successful a homicidal maniac, lol.
I also heard that he threw a cat outside that was given to him by fans(?), but I can't verify that information.
![RAGE Megatexture Streaming problem at launch [-I91AG2BhcI].mp4](https://2ch.life/int/thumb/134251/17464568548960s.jpg)
1920x1080, 0:48
>Megatexture technology (a giant texture covering the world of the game, weighing hundreds of gigabytes, instead of many small ones, the point of which was to greatly optimize “draw calls” and unique artistic solutions,
Huh TIL

This is an example of a good idea and a shitty realization. And that only applies to PC. On PS3 and XBox360 it works fine.
The reason for the shitty implementation on PC was just the sheer number of hardware variations and drivers, unlike consoles, where the hardware specification is static and well known.
From an artistic standpoint, however, the game looks very good thanks to the tools directly for the artists themselves created in Id. Basically, a mega texture is a big canvas, and artists using these unnamed tools (id tech 5 is a big secret) paint textures directly on this big canvas. Objects become more organic and blend well together because the artist has drawn transitions between them. A good example would be the tire tracks at intersections in Rage on a large area. With standard texturing methods this is difficult to achieve to this day without breaking optimization.
Also: megatexture technology is also long outdated and is not used, instead of it is used more advanced - Texture Streaming aka a headache for owners of older video cards, but that's another story.

>Vidya
Kino is a Russian word
Whose is Vidya?
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Fix Texture Streaming for older graphics cards from the GTX 750 era (blurry textures) in Ace Combat 7:
https://steamcommunity.com/sharedfiles/filedetails/?id=1672258383

Has a number of sequels.
Tech demo for NVIDIA:
https://youtu.be/iHmcCVFhoTk
>>135213 →
>I guess I just don't see the reason for it
Yeah, you're probably right. In this case you need concrete clear examples in the form of lots of screenshots for comparison, so I'll just leave your opinion alone.
Also I think Trent Reznor did a good job before he left, a lot of people think Doom 3's alpha sounds are much better than the original. I think they're both crap, but Trent clearly did a better job.
Leaked Doom 3 Alpha:
https://youtu.be/9SKwzWsnc_o
Alpha soundlist:
https://youtu.be/zi2RB10v8xA?list=PLnJKqm5rMxIajhUpUmVq0mtERLfYbIzMW
Alpha build (with fixes):
https://www.betaarchive.com/database/view_release.php?uuid=3e599da4-bfd3-4a90-8857-0c4245530fd5
>Feels like vidya graphics have stagnated these days.
Right now everything’s in stagnation: the curve of technological progress and originality hasn’t hit a tech ceiling, but a ceiling of shit-eating—people buy the shit they’re fed of their own accord, and publishers are happy, for they’ve found and fine-tuned a gold-vein pattern with consistently moderate investments.
Maybe. If I find the time, because they still need to be pre-collected, picking screenshots and so on. A big list takes time, a small one isn't particularly interesting
If you don't do it nobody will, the games will remain unknown and obscure forever. You have the opportunity to change that, to make a difference, to leave your mark on the world. History has annointed you with this task.